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    <pubDate>Mon, 20 May 2013 17:14:39 -0500</pubDate>
    <ttl>30</ttl>
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      <title><![CDATA[Tiger Heron Blog: A Tale of Two Patterns]]></title>
      <guid>http://www.phpdeveloper.org/news/9144</guid>
      <link>http://www.phpdeveloper.org/news/9144</link>
      <description><![CDATA[<p>
On the Tiger Heron blog today, <i>Tony Freixas</i> has <a href="http://www.tigerheron.com/article/2007/11/tale-two-patterns">posted a new article</a> talking about the use of two patterns (no, not design patterns) in PHP development - the Bait-and-Switch method and the Shell Game.
</p>
<blockquote>
Originally, I planned to write about how to configure the Apache server to run both PHP4 and PHP5. With the push toward PHP5 (see <a href="http://gophp5.org/">Go PHP5</a>), there are now hundreds of articles covering that topic. Instead, I will talk about two IT patterns I use for PHP development on Windows. The patterns are ancient and familiar to most Unix developers, but little used in the Windows world.
</blockquote>
<p>
He uses something he calls "junction points" to make both of the patterns work and describes a bit about what they are and how to create them. Then, it's on to the descriptions - he covers what each of the patterns is about and includes a method for implementing it. The Bait-and-Switch is mostly about swapping out multiple software versions transparently and the Shell Game uses a shell script to handle the creation of the environment and the execution instead.
</p>]]></description>
      <pubDate>Thu, 29 Nov 2007 11:13:00 -0600</pubDate>
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