Matthias Noback has written up an article where he suggests "being intolerant on your software development" as it relates to being stubborn about the quality/structure/etc. of your project's code.
During the holiday I read a book mentioned to me by Pim Elshoff: "Skin in the game", by Nassim Nicholas Taleb. Discussing this concept of "skin in the game" with Pim had made me curious about the book.
[...] Something that's controversial, yet interesting for me as a developer in a team - from Chapter 2, "The Most Intolerant Wins: The Dominance of the Stubborn Minority": "Society doesn't evolve by consensus. [...] All one needs is an asymmetric rule somewhere - and someone with soul in the game. And asymmetry is present in about everything."
He relates this back to software development, pointing out that many of the important decisions about a project aren't made by committee. Rather they're made by a single source, either a individual on the team or an outside source of "truth". He makes some suggestions as to how this kind of structure can be put in place by doing more than talking and "having skin in the game" as it relates to the impact your decisions make on your software.