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Konstantin Kudryashov:
Conceptual difference between Mockery and Prophecy
January 14, 2014 @ 10:47:20

In a new post to his site today Konstantin Kudryashov takes a look at two PHP testing tools and the differences/similarities between them - Mockery and Prophecy. Mockery is a mocking tool created by Pádraic Brady to make mocking simpler and Prophecy is more of a mocking framework, both for use in PHP unit testing.

Today I've been asked twice what's the difference between Mockery and Prophecy just to suddenly discover that I didn't clarify this aspect never before. Well, that's about time. If we were to remove all the syntactical and implementation differences between two libraries what we'll be left with is one really big conceptual difference and it's the fact that in contradiction to Mockery, Prophecy puts messaging (aka how objects communicate) before structure (aka when objects communicate).

He starts with a sample class (the usual "calculator" example) and shows how it would look to mock it out with each tool, setting return values for both the "getRating" and "setRating" methods. He enhances the tests a bit more to include an event dispatcher and raising an event. The approach is similar, but Prophecy uses something called "message binding" to more effectively handle changes to the class under test.

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difference mockery prophecy unittest mocking framework

Link: http://everzet.com/post/72910908762/conceptual-difference-between-mockery-and-prophecy

Inviqa techPortal:
PHP Test Doubles Patterns with Prophecy
July 23, 2013 @ 12:31:08

The Inviqa techPortal has a new post today from Marcello Duarte about using Prophecy in unit testing to work with mocks and doubles.

Test doubles are a way of replacing all classes in our tests other than the one we are testing. They give us control on direct and indirect outputs that would have been generated by those classes. Understanding the role of the test double helps us to write better tests, and thus better code. [...] When writing unit tests we are focusing on describing one unit of behaviour at a time, and how objects communicate in order to achieve that behaviour. We instantiate the object under test, call a method of the object and observe if the outcome is as expected.

In his examples he uses Prophecy to mock out different kinds of objects - a dummy object, a "fake" (with listeners for other object calls), a stub that mocks other internal method calls and a more familiar mock object. He also talks about two guidelines to follow when thinking about writing tests and code complexity - the Law of Demeter and "Don't Mock What You Don't Own." He gives an example of working around this last one by using the Adapter design pattern.

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prophecy unittest designpattern doubles mock stub dummy fake

Link: http://techportal.inviqa.com/2013/07/23/php-test-doubles-patterns-with-prophecy


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